The Most Iconic Female Video Game Characters by generation

Despite what some may have you believe, women have been in video games from the start, and while not always the main stars, they have always left an impression on gamers. In fact, there have been so many famous ladies in gaming, that this list has caused quite a free-for-all here behind the scenes. So get out your flame shield while we cover the ground rules.

First off, we’re starting with the third generation and only counting home consoles, because that’s when characters became less abstract, allowing them to be more recognizable on their own, and gaming came back to life after the great video game crash of 1983. This is important, because iconic is a balancing act between fame, recognition, and excellence. Some characters may be from games that sold far better, and were of higher quality, but you wouldn’t be able to pick them out from a crowd, often by design, so they didn’t make the list. If you don’t like it, feel free to let us know in the comments section below. Furthermore, there can only be one most iconic female character per generation, and that character can only make the list once.

Remember, this list is just our opinion, so don’t get your jimmies too rustled as we go forward.

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Top 4 game IPs that could benefit from a turn-based spin off

Turn based games are in the middle of a renaissance of sorts in the past few years. Not only are long established turn-based games like Persona 5 and the upcoming Shin Megami Tensei V at the peak of their popularity, but other franchises have begun to dip their toes into the turn-based RPG scene, such as Yakuza: Like a Dragon, Metal Slug Tactics, and Monster Hunter Stories. The reason is very simple: Turn-based RPGs are a good way to diversify a franchise, generally cost less to produce, and allow IPs from genres with higher barriers of entry to be more accessible to new potential fans.

As gaming has become more generally accepted, the potential audience has gone up, and the average level of player skill has gone down. This is why once great genre’s like (non-Smash) fighting games are struggling to find new players and break into the mainstream: The skill level needed to feel competent is too high for the vast majority of modern gamers, who then go on to play more casual fare. Games with lower barriers to entry, games where small victories are more tangible than “I got curb stomped slightly less brutally,” games like battle royales and MOBAs.

So what franchises could benefit from a foray into turn-based RPG systems? Let’s talk about it.

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Square Enix Announces Final Fantasy XI 20th Anniversary website: We Are Vana’diel

Square Enix has just announced the “We Are Vana’diel” website in preparation for Final Fantasy XI‘s 20th Anniversary. It is a celebration of everything FFXI, and will feature:

  • We Remember Vana’diel: A complete timeline of FFXI‘s history, from pre-release to current day, with developer and player commentary.
  • We Illustrate Vana’diel: A collection of FFXI artwork, new and old, from Yoshitaka Amano, Tetsuya Nomura, and more.
  • We Discuss Vana’diel: Producer Akihiko Matsui will have interviews with guests that have deep ties to FFXI over the years. Starting with Hiromichi Tanaka, the original producer, who worked on the game until 2012.
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Monster Hunter Stories 2: Wings of Ruin is what Pokemon should have been

In 2017, Capcom released Monster Hunter Stories, a game that many overlooked due simply to the fact it was tied to the dying Nintendo 3DS in the Switch Era. It had its flaws, mostly due to a seemingly random combat system that punished players for not knowing very specific patterns, as well as the Monster customization options essentially being locked away until the end game. Let’s not even mention the terrible 3DS resolution. Despite this, Monster Hunter Stories was modern Capcom‘s respectable first stab at the Pokemon clone genre.

Fortunately, the lower than expected sales of this first entry didn’t doom the spin-off to oblivion. Some fine tuning of the combat mechanics, a slightly more matured story, a more palatable art direction, and some HD graphics slapped on to boot, and Capcom would have a Pokemon clone capable of generating decent sales. But they didn’t stop there…

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Why Metroid Dread sales will top the series best

Yoshio Sakamoto and Mercury Steam share a historical quirk: Both infamously made the games they wanted to make, executing their goals to their own satisfaction, only for the negative fan reception to completely blindside them. Between them, they laid to rest the two series for which the Metroidvania genre is named.

Sakamoto helmed the poorly received Metroid: Other M , the infamous game that put Metroid on metaphorical rails and lead to the Metroid franchise going dormant. Yet in spite of its notably large flaws, it was clearly the game he wanted to make, going so far as to say he wouldn’t change anything about it. On the other end, Mercury Steam made Castlevania: Lords of Shadow 2, a competent game that developed smoothly and was what the team wanted to make, but lacked focus and wasn’t what fans expected. It was the last Castlevania game before the series also went dormant. Both titles also suffered from their release window being at the end of their respective platforms’ lifespans. However, Metroid Dread is a perfect confluence of events to create a new break out entry for the underappreciated legacy franchise.

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Microsoft buying Zenimax was the best possible outcome

Sure, some people still stuck in the console warrior days will gnash their teeth, but lets face facts here: Outside of DOOM, Bethesda has been in a downward spiral. I can’t really blame the development teams, because it’s painfully obvious the problem has been management. Time, budgetary constraints, and trend chasing from upper management has been choking the life out of iconic franchises like Fallout, Wolfenstein, and running Skyrim into the dirt. Is this really the leadership anyone wants making the big decisions on The Elder Scrolls VI? Continue reading Microsoft buying Zenimax was the best possible outcome

Devil May Cry 5 highlights the tragedy of “Donte”

DMC returned in spectacular style with the Devil May Cry 5 reveal at E3 2018. While a few were cautious at first glance, thanks to a new visual style and Nero design that could have easily been mistaken for DmC2, the return of the series’ original characters and story line lit a fire beneath the fandom. Of course, Nero’s new presentation and the darker tone of the game’s world has called into question fan’s hatred of DmC: Devil may Cry’s Dante, or “Donte” is he’s often referred to by DMC purists. Continue reading Devil May Cry 5 highlights the tragedy of “Donte”

Fortnite on Nintendo Switch: Right game, right platform, right time

As time goes on, it seems the leak revealing Fortnite for Nintendo Switch is all but confirmed. We’ll know for certain in roughly 10 days when Nintendo gives its E3 2018 Direct, but until then, can we talk about how big of a win Fortnite on Switch would be for fans and Nintendo? Continue reading Fortnite on Nintendo Switch: Right game, right platform, right time

Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

In the lead up to the release of The Legend of Zelda: Breath of the Wild, I went back and played all of the 3D Zelda titles I hadn’t actually completed: Majora’s Mask, Twilight Princess, and Skyward Sword. Though I wasn’t a fan of how the games became slower to start with each successive iteration’s expansion of boring tutorials, I enjoyed them all very much. I’d say Majora’s Mask was the best, followed by Skyward Sword, and then Twilight Princess (If that order triggers you, hold onto your butts, because this isn’t the most controversial claim I’m going to make). Continue reading Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

How casual gamers are indirectly and objectively ruining gaming for gamers

Before we start, let’s get one thing straight: Don’t blame Casual Gamers for wanting to have fun. You don’t blame an invasive species for flourishing, and consequently ruining an ecosystem, you blame the vector by which it invaded. In this case, the vector is super publishers throwing Gamers under the bus to chase the casual dollar.

“Casual Gamers are not real Gamers!” is something you’re likely to hear around the internet. Some brush it off as elitism, others trolling, and more still fully believe it. Well I’m here to tell you that it’s true: Casual Gamers and Gamers are different species entirely, similar to how Red Pandas are not related to Giant Pandas. There are two primary, irreconcilable difference that separate Casual Gamers and Gamers: Continue reading How casual gamers are indirectly and objectively ruining gaming for gamers