Tag Archives: Nintendo

Splatoon 2’s trailer reminds us that Splatoon had a great campaign

Splatoon was a surprise hit that burst onto the multiplayer shooter scene like a giant, ink-filled balloon. I’ve made no secret of the fact that I think Splatoon is going to be looked back upon as a seminal moment in the shooter genre’s history, right there with DOOM and Halo. That’s not even hyperbole, people fail to appreciate how much the ink mechanics and nonviolent aspect have brought to the genre, mostly because the Wii U was isolated from the larger market. With the Nintendo Switch finding mainstream success, these mechanics are going to find a much larger audience. Continue reading Splatoon 2’s trailer reminds us that Splatoon had a great campaign

Advertisements

From Nier: Automata to ARMS, developers are baiting fandoms

Nier: Automata saved the Nier franchise from obscurity, introduced the greater gaming community to Yoko Taro, and bailed Platinum Games out of a tight spot. Some say this is due to Yoko Taro’s storytelling, which is on a different level than we’re used to in video games, while others say it was Platinum’s amazingly implemented gameplay and Teflon slick UI that turned an obscure niche title into a million plus seller. However, Taro’s stories never saved any of his previous games from obscurity, and Platinum’s masterful game design had yet to deliver them a mega-hit, so I must attribute this newfound success to Yoko Taro’s genius move to focus on creating a virally appealing character. Continue reading From Nier: Automata to ARMS, developers are baiting fandoms

ARMS is copying Splatoon’s testfire demo and free DLC approach, and that’s a good thing

I previously said ARMS would be Nintendo’s next Splatoon-like success, and Nintendo has backed my claims with the recent ARMS Nintendo Direct: The ARMS Global Testpunch is copying the Splatoon Global Testfire, but improving on the concept by adding more dates where players can test the game out. On top of that, ARMS will receive free DLC after launch, including new fighters, stages, and weapons. Continue reading ARMS is copying Splatoon’s testfire demo and free DLC approach, and that’s a good thing

Why fans are justified in picking a team when it comes to video games

I’ve previously compared gamers that choose a favorite video game platform, developer, or franchise to sports fans that pick a team and become psychologically invested in that team’s victories. After mulling it over a bit more, I have to say that it was a poor comparison: Gamers are far more justified in “picking a team” than sports fans are, because they receive a benefit more tangible than the sense of pride that comes from people they admire being really good at handling balls. Continue reading Why fans are justified in picking a team when it comes to video games

ARMS focused Nintendo Direct coming May 17

With less than a month until release, an ARMS Nintendo Direct has been announced for tomorrow. While there’s no word on how long it will last at the time of this writing, Nintendo has promised a “deep dive” into ARMS. Hopefully that means more new characters and talk about potential single-player content. This should be the last major information dump before the E3 2017 Nintendo Direct and ARMS Invitational Tournament. Continue reading ARMS focused Nintendo Direct coming May 17

Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch

Nintendo has made a lot of very poor decisions with the Xenoblade franchise, but they may just get it right with Xenoblade Chronicles 2. For starters, it’s the first entry of the franchise to be on a fresh new platform, the Nintendo Switch, instead of being part of a system’s death rattle. Nintendo has also been very insistent that Xenoblade Chronicles 2 will be a 2017 release, calling more attention to the franchise than ever before. Continue reading Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch

Exactly why Nintendo Switch’s portability is a game changer

As a gamer that twice abandoned handheld gaming for Console and PC, my love for the portability aspect of the Nintendo Switch is not something most would expect. Now that I’ve experienced Zelda and Mario Kart 8 on the go, there’s really no going back. The Nintendo Switch’s convenience is a great bonus, but where it really shines is by giving players more time to play. Continue reading Exactly why Nintendo Switch’s portability is a game changer