Sure, some people still stuck in the console warrior days will gnash their teeth, but lets face facts here: Outside of DOOM, Bethesda has been in a downward spiral. I can’t really blame the development teams, because it’s painfully obvious the problem has been management. Time, budgetary constraints, and trend chasing from upper management has been choking the life out of iconic franchises like Fallout, Wolfenstein, and running Skyrim into the dirt. Is this really the leadership anyone wants making the big decisions on The Elder Scrolls VI? Continue reading Microsoft buying Zenimax was the best possible outcome
On the surface, the sight of “Make America Nazi-Free Again” offending some Americans should be a combination of frightening and disgusting. However, anyone with a passing knowledge of current events in America, and the integrity to dig past a thin fairy dusting of BS, can see why many, non-Nazi Americans would take great offense to the game’s slogan. Continue reading The Wolfenstein 2 drama shows what’s wrong in America and the media
I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.
Turn back the clock two years and a few days. Bethesda had just finished their first ever full E3 press conference, BE3 2015. They’d live streamed shows before, sure, but nothing quite like that. They announced some of their most anticipated games of the last two years: Dishonored 2. Doom. The Elder Scrolls Online going to consoles. Finally, the latest mainstream offering of one of their flagship IPs: Fallout 4. Continue reading Bethesda needs to give fans more year-by-year
E3 2017 was fine. In fact it had some great high points, like Beyond Good and Evil 2, Shadow of the Colossus Remastered, Pokémon and Metroid Prime 4 confirmed for Nintendo Switch, and the Super Mario Odyssey blowout. However, there was a little something missing from the conferences this year. Something that, in years past, had kept gamers glued to the live streams.
What was missing? Let’s break it down and find out. Here are five reasons why E3 2017 wasn’t at it’s best.
E3 is the gamer version of Super Bowl commercials, except better, because the products are what the audience actually wants to see. It’s a time for reveals and surprises, like a summer Xmas, but developers have recently gotten a little too excited when it comes to revealing games still in the early stages of production. There are two ways Publishers can approach E3: Take Path A and show what they’re planning, or take Path B and show what they’re releasing. Continue reading Examining E3 2017 conferences based on release dates for every game shown
Bethesda brought out the B Team for E3 this year. The good: Bethesda has a wide and expansive library to still make an interesting conference. The bad: No new Elder Scrolls or Fallout. Sort of. Continue reading E3 2017 Impressions: Bethesdaland
It’s the turn of Bethesda to present their E3 Press conference. Join us here as we Live Blog throughout the conference, detailing all announcements and games showcased at E3 2017.
Be sure to check out our EA Play and Microsoft Live Blogs and stay tuned to Common Sense Gaming for our First impressions article which will go live after the press conference is over. Continue reading LIVE BLOG: Bethesda Conference E3 2017
Earlier today, Geoff Keighley, creator and producer of The Game Awards, announced the lineup for the E3 Colisuem, “a spectacular main stage event that will connect video game fans with the biggest names in entertainment.” The event will feature two days full of demos, panel discussions, and epic one-on-one interviews. Continue reading Schedule of Events for E3 Coliseum Announced
A job listing for a Game Performance Manager to work with “a team that is pushing bleeding-edge AAA freemium game development” has gone up for the developers’ Montreal branch. This February at D.I.C.E., Bethesda Game Studios director-figurehead Todd Howard announced a total of seven different projects currently being undertaken by the star-studded devs. Continue reading There’s a new Bethesda game in the works