DMC returned in spectacular style with the Devil May Cry 5 reveal at E3 2018. While a few were cautious at first glance, thanks to a new visual style and Nero design that could have easily been mistaken for DmC2, the return of the series’ original characters and story line lit a fire beneath the fandom. Of course, Nero’s new presentation and the darker tone of the game’s world has called into question fan’s hatred of DmC: Devil may Cry’s Dante, or “Donte” is he’s often referred to by DMC purists. Continue reading Devil May Cry 5 highlights the tragedy of “Donte”
As time goes on, it seems the leak revealing Fortnite for Nintendo Switch is all but confirmed. We’ll know for certain in roughly 10 days when Nintendo gives its E3 2018 Direct, but until then, can we talk about how big of a win Fortnite on Switch would be for fans and Nintendo? Continue reading Fortnite on Nintendo Switch: Right game, right platform, right time
In the lead up to the release of The Legend of Zelda: Breath of the Wild, I went back and played all of the 3D Zelda titles I hadn’t actually completed: Majora’s Mask, Twilight Princess, and Skyward Sword. Though I wasn’t a fan of how the games became slower to start with each successive iteration’s expansion of boring tutorials, I enjoyed them all very much. I’d say Majora’s Mask was the best, followed by Skyward Sword, and then Twilight Princess (If that order triggers you, hold onto your butts, because this isn’t the most controversial claim I’m going to make). Continue reading Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons
Before we start, let’s get one thing straight: Don’t blame Casual Gamers for wanting to have fun. You don’t blame an invasive species for flourishing, and consequently ruining an ecosystem, you blame the vector by which it invaded. In this case, the vector is super publishers throwing Gamers under the bus to chase the casual dollar.
“Casual Gamers are not real Gamers!” is something you’re likely to hear around the internet. Some brush it off as elitism, others trolling, and more still fully believe it. Well I’m here to tell you that it’s true: Casual Gamers and Gamers are different species entirely, similar to how Red Pandas are not related to Giant Pandas. There are two primary, irreconcilable difference that separate Casual Gamers and Gamers: Continue reading How casual gamers are indirectly and objectively ruining gaming for gamers
Nintendo has been killing it with their new characters and designs since the start of the Nintendo Switch Era. Their designs have always been consistently good, but in the past four months they’ve introduced no less than 15 characters that have gone over extremely well, with Minmin, Twintelle, and now Marina going viral. Of their long list of great new characters/designs, only Link and Zelda were characters that existed before the Nintendo Switch’s release. Continue reading Nintendo is killing it with their Switch Era characters
Today, video games are everywhere, yet very few of them stand out or remain relevant just a few weeks after their release, let alone an entire year. With that in mind, let’s take a look at games that have not only stood the test of time, but have remained at the top of their genre for decades. Continue reading Top 5: Games that have aged well
With Doomfist hype rearing it’s head once more, and Terry Crews teasing us yet again, all eyes turn to the Savior/Scourge/Successor of Numbani. Given a recent leak that the next big patch, 1.13, is titled “Doomfist / Summer Games,” is pretty safe to say it’s not crazy to do some speculation. Although, what do we really know about Continue reading Amid the latest rumors, we speculate way too hard on Doomfist
In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind. However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and its expansion changed the modern gaming landscape as we know it. Continue reading How Warcraft 3 changed the gaming landscape
I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.
Now that Metroid: Samus Returns has been announced, I took the opportunity to correct one of my long standing mistakes. I’m ashamed to admit it, but until recently, I’d never finished a single classic Metroid game in my life. I was scared of Metroid as a child, the original Metroid II was impossible to find in my town by the time I had a Game Boy, and Super Metroid was too expensive to buy, but too open ended to complete as a rental (pre-internet). It wasn’t until Metroid Prime that I had maturity and money at the same time, and could indulge in a fresh Metroid experience. Continue reading Examining Super Metroid, or how I define Timeless