In 2017, Capcom released Monster Hunter Stories, a game that many overlooked due simply to the fact it was tied to the dying Nintendo 3DS in the Switch Era. It had its flaws, mostly due to a seemingly random combat system that punished players for not knowing very specific patterns, as well as the Monster customization options essentially being locked away until the end game. Let’s not even mention the terrible 3DS resolution. Despite this, Monster Hunter Stories was modern Capcom‘s respectable first stab at the Pokemon clone genre.
Fortunately, the lower than expected sales of this first entry didn’t doom the spin-off to oblivion. Some fine tuning of the combat mechanics, a slightly more matured story, a more palatable art direction, and some HD graphics slapped on to boot, and Capcom would have a Pokemon clone capable of generating decent sales. But they didn’t stop there…
The rumors surrounding Monster Hunter were confirmed at Sony’s E3 2017 press conference, which does not bode well for Capcom. Monster Hunter World is a console entry of the popular Japanese portable franchise, and it has been simplified in order to appeal to Western gamers. Stealth elements, lowered prep work, and QTEs have been added to the game, as well as big cinematic battles.
Essentially, it’s the antithesis of everything that made Monster Hunter popular. That’s an article for another time though, instead, check out this toned down, cinematic Monster Hunter gameplay:
Monster Hunter World is supposed to release in Early 2018 for PS4, XB1, and PC. No Nintendo Switch announcement as of yet.
It’s not really classic Monster Hunter, but it doesn’t look too bad. What do you think of this development? Do you think it has a chance to become a popular spinoff, or is Monster Hunter World doomed to be another under perfoming Capcom release?
Capcom revealed today that owners of a PS4, Xbox One, or PC would be able to enjoy 4 of Mega Man’s adventures in the Mega Man Legacy Collection 2. The collection is a follow up to the first Mega Man Legacy Collection, which included many of the Blue Bomber’s early games. This installment, however, focuses on later entries into the Mega Man series.Continue reading Capcom announces Mega Man Legacy Collection 2→
The “Capcom Test” is what gamers use to describe a situation where a company will test the waters of a new console with a game that was clearly never going to perform well on the platform, be it due to quality, pricing, or inability to appeal to the console’s demographic (JRPG exclusive to Xbox). The sales of this game are then used as an indicator of how much interest gamers have in buying the company’s games on the tested console. There are also other variations of the Capcom Test that use a similar method to evaluate interest in dormant franchises. “Oh, nobody likes the new Mega Man cartoon, guess that means we shouldn’t make Mega Man Legends 3 now.” Continue reading Capcom needs to get its act together on the Nintendo Switch→
I should have played DMC4 before DmC in this retrospective. The games control so very different that it’s jarring to go from one back to the other. I was so used to the pulls and dodges of DmC that it took me much longer to re-acclimate to DMC4’s traditional controls than I’d like to admit.