Hellblade: Senua’s Sacrifice is a game designed with Ninja Theory’s personal flair: Brutal melee combat that focuses on properly using Senua’s lithe frame and speed, a story revolving around mental illnesses in response to traumatic events, and a unique art style that was brought to life through innovative technology. Hellblade: Senua’s Sacrifice has been touted as a unique “Independent AAA” game, built with the intentions of an indie title while using the production values of a typical AAA game.
Ninja Theory is a more than competent development studio that had a rough go of it with fans in the past, which originated from the development of DmC: Devil may Cry. As a Western developer making a Devil May Cry game, the deck was stacked against Ninja Theory from the outset. For the most part, fans didn’t want a new interpretation of their beloved characters, and especially not with the changes to design, story, and combat that Ninja Theory had planned, even if Capcom had pushed them to make those radical changes in the first place. Continue reading From DmC to Hellblade: Senua’s Sacrifice, Ninja Theory is getting it right
It’s finally time to compare these games head to head. I’ve made it no secret that I prefer DMC4 over DmC, but when I put them side by side hopefully you’ll see why.
In light of the rumors of a DmC HD remake swirling about, I thought it would be a good time to review and compare the last game of the original series, and this reboot. Since this will get out of hand and become a massive wall of text, I’m going to divide it up into three parts. One for each game, and a final part to compare. There will be some spoilers, but nothing you wouldn’t see coming from a mile away.