When it comes to representation in gaming, be it gender or race, we should always aim to be realistic in content and proportion. To do that, we need to know the actual composition of the gaming community, or a reasonable approximation of such. Unfortunately, while we can get reasonable ballpark estimates of racial demographics, we can never get a straight answer about the female gamer population, because people are too busy twisting the numbers to address the truth: Continue reading Can we have valid numbers for the female gamer demographic, please?
Feel free to take a few moments to celebrate however you deem it appropriate before we continue.
For those not in the know, Uwe Boll is a german filmmaker who has a longstanding career of making some of the most critically panned movies in the history of Hollywood. Stretching back over 25 years in the industry Boll has been prolific (though not necesarily talented or even competent) in producing movies for world wide audiences. Boll is most infamously known for adapting video game titles such as Far Cry, Postal, House of the Dead, BloodRayne, In the Name of the King, and Alone in The Dark. All of which ended up as huge financial losses and horrible abominations of cinema that enraged gamers throughout the gaming community. Only made profitable due to Boll exploiting a loophole in german tax laws that placed a large part of the financial loss on the government. Loopholes which have since been fixed.
In an interview Boll said he was losing capital by having to finance movies himself. The losses proving to be too great. He explained that his films made in the last decade were all self-financed and that he only made his video game adaptations to raise the funds for his passion projects.
“I’ve been using my money since 2005 and if I hadn’t made the stupid video game based movies I would never have amalgamated the capital so I could say, ‘Let’s make the Darfur movie,'” Boll stated. “I don’t need a Ferrari, I don’t need a yacht. I invested in my own movies and I lost money.”
Boll’s video game movies have been nominated for a total of 16 Razzies throughout his career, with Alone in the Dark being especially notable for it’s panning by critics. Jeffrey Lyles of The Gazette considered it so bad that, “…other legendary bad films…await a film of this magnitude because it gets awfully lonely on the island of misfit movies.” While Roger Moore of The Orlando Sentinel stated: “Alone in the Dark shows just how tenuous Plan 9 from Outer Space ‘s hold on that ‘worst movie ever’ title really is.”
Gamers have long been infuriated by Bolls movies, citing that they rarely have relation to the actual game that they are titled after. Having cheap special effects, horrible visuals, and writing/characters that spit on their beloved franchises and in their own faces as well. The potential of a BloodRayne or House of the Dead movie forever tainted in their minds. Comforted only in the knowledge that Boll failed in his bid to attempt to direct the 2016 Warcraft movie.
On behalf of the gaming community I would like to bid Uwe a fond farewell. You will not be missed……like at all.
The first thirty minutes of today’s AI Battle Royale played more or less like a glorified commercial. 2K community manager Dave Hinkle took the lead trying to set the stage for the Battle Royale and vehemetly sell preorders for the game. The phrase “Lock in that preorder” was used quite often. Continue reading Respect Towards Players: 2K vs. Firaxis
In episode 41 of the “Pachter Factor,” Michael Pachter made reference to a legend in an appalling fashion, saying “To quote the late, and not so great, Satoru Iwata…”
Let me step in right there. Continue reading Fuck you Michael Pachter
(This article was written months ago, but in light of the disgusting recent events surrounding the Crash Override Network, the idea behind it has become more relevant than ever. Not only that, but it has been proven true beyond the shadow of a doubt. Keep in mind this is a draft, not a final product, so please overlook minor errors and parts that have been awkwardly written) Continue reading Turning #GamerGate into Bogeymen undermined gaming media
After the Mechanical Apartheid pissing and moaning, we now get to sit through complaints about “Augs Lives Matter” after the slogan was seen on a protest sign in some promotional material for Deus Ex: Mankind Divided. Of course people are taking issue with it, because we live in an age of monetized attention. More often than not, those that scream outrage the loudest earn the most attention capital, whether it be social or financial, and nobody screams louder than well practiced, professional victims.
It’s ridiculous how quickly the far left, and the media it’s in bed with, ricochets between how games aren’t art and need to mature to be taken seriously. and decrying games for depicting mature subject matter and sensitive social issues. If these people actually cared about raising awareness of racism and the oppression of an entire group of people, they would be excited for “Augs Lives Matter.” It puts those issues front and center in a far reaching AAA series that has received universal acclaim for its games dealing with that very same subject matter, long before these impotent “activists” were on the scene.
But no, the Black Lives Matter supporters seem to believe the “movement” possesses exclusive ownership or rights in regard to the concept of lives being valuable, and if you claim (Insert Non-Black Qualifier Here) Lives Matter, then you’re a racist engaging in “appropriation.” Even if you’re talking about imaginary people in fantasy land, or allegedly came up with the term first. How dare Eidos Montreal try to get a free lunch on the BLM meal ticket, they have to work hard begging for those reparations!
Now before you go crying racism because I’m not a fan of the BLM movement’s actions or demands, or say that, as a white male, I have no right to speak on how minorities are treated by the police or society at large, please note that I hail from an interracial family in the South. “The only thing worse than a n*gger is a n*gger lover” are words I’ve actually heard from people’s mouths as they talked about my family.
My family has been discriminated against, and has a strained relationship with the police.
As a child, my father instructed me to never tell the police my last name was Wynne, because they would “drag [me] into the ditch and beat [my] ass.” It was to the point that when the D.A.R.E. officer came to my school, I told him my name was James Adam, and had a panic attack when the teacher told him my full name was James Adam Wynne. I have a fairly intimate understanding of minority issues, especially apprehension when dealing with the police, despite being pigmentally challenged.
Which is part of the reason I can’t grasp why people feel the need to be upset about the line in the first place: How could anyone that supports the furthering of social commentary on the grievances of minorities not be excited at the prospect of these issues receiving more exposure, especially in a manner that’s highly relatable to the target audience (white people) of their alleged message?
We know games are already art, and nothing should be off limits in art. We’ve probably all seen Norman Rockwell’s “The Problem We All Live With.” Movies, like American History X, have approached and depicted visceral images of racial clashes for decades. Hell, literature has featured and fought racism since before our word for the concept even existed. Video games have continue that tradition, so why are people getting their jimmies thoroughly rustled over “Augs Lives Matter”?
Trigger Warning: Offensive to the stupid.
Chalk it up to stupidity, ignorance, greed, the usual suspects when dealing with those that “earn” their bread and butter off of outrage: The game is being released by a multi-million dollar corporate entity, which obviously makes it evil. Clearly the people actually making the game, the artists and developers that aren’t millionaires, have no right to tell the story they set out to make. Don’t they know they aren’t black enough to do that? Eidos Montreal is clearly racist, and then they have the gall to advertise their game by highlighting the subject matter held within. I can’t believe how triggered I am!
Games are an interactive medium that can let people experience things they otherwise wouldn’t encounter in their daily lives, and form their own opinions. When trying to convince people change needs to be made, the messengers have to be understood and relatable. Pop culture mediums picking up the message and facilitating its spread should be a goal of any rational social movement, yet these buzzwordian imbeciles cling to their claims of “appropriation” at cost to their own message.
Arthur Gies weighed in on the Deus Ex issues with a sentiment that I feel represents a lot of the problems people have been complaining about. Given my propensity for zeroing in on opinions I feel are less than intelligent, I’ve taken the liberty of addressing his claim here.
The Reverse Ouroboros. If you don’t know what that is, ask about it in the comments.
For Gies and those who think like him: Games where developers don’t feel the need to push your rhetoric are a litmus test. If you feel a developer has to “take a position” on something as basic as human rights, then you’re a poor facsimile of a decent human being, because you need the developer to outright tell you how to feel about the horrible or unjust things in their game(s).
Eidos doesn’t have to take a stand to tell people racism and discrimination are bad, apartheid is horrible, or that Aug lives do, in fact, matter. People should already know that, and by not cramming a stance down the audience’s throats, and allowing them to experiment with and experience prejudice in a safe, imaginary setting, they offer people a chance to grasp true understanding as opposed to a ready made opinion.
Now, the argument could be made that Eidos may fail to accurately portray these social issues, with the sci-fi shenanigans being made to work within pre-established lore, and some flat stories in their history. It’s a valid concern. Well, the most valid concern put forth by detractors, but at least the people at Eidos Montreal even tried. Which is more than you can say for most people.
No Man’s Sky is being torn apart by angry fans all over the net, but it seems some writers and developers are coming to Sean Murray and Hello Games’ defense, with the usual argument of “entitled gamers.” I’d like to take an excerpt from one of these articles that I feel accurately portrays the general defense: Continue reading Sean Murray lied, and it should change the gaming industry