Sure, some people still stuck in the console warrior days will gnash their teeth, but lets face facts here: Outside of DOOM, Bethesda has been in a downward spiral. I can’t really blame the development teams, because it’s painfully obvious the problem has been management. Time, budgetary constraints, and trend chasing from upper management has been choking the life out of iconic franchises like Fallout, Wolfenstein, and running Skyrim into the dirt. Is this really the leadership anyone wants making the big decisions on The Elder Scrolls VI? Continue reading Microsoft buying Zenimax was the best possible outcome
PS4 owners will have to play highly anticipated run-and-gun platformer Cuphead at a friend’s house, as the developers confirmed on a NeoGaf forum that it’s exclusive to PC and Xbox One. Continue reading Cuphead developers confirm it will not release on PS4
E3 2017 was fine. In fact it had some great high points, like Beyond Good and Evil 2, Shadow of the Colossus Remastered, Pokémon and Metroid Prime 4 confirmed for Nintendo Switch, and the Super Mario Odyssey blowout. However, there was a little something missing from the conferences this year. Something that, in years past, had kept gamers glued to the live streams.
What was missing? Let’s break it down and find out. Here are five reasons why E3 2017 wasn’t at it’s best.
E3 is the gamer version of Super Bowl commercials, except better, because the products are what the audience actually wants to see. It’s a time for reveals and surprises, like a summer Xmas, but developers have recently gotten a little too excited when it comes to revealing games still in the early stages of production. There are two ways Publishers can approach E3: Take Path A and show what they’re planning, or take Path B and show what they’re releasing. Continue reading Examining E3 2017 conferences based on release dates for every game shown
Every single time a console holder becomes the top dog, they also become disdainful of their fans. They lean on their past and current success, then try to maximize profits by utilizing unsustainable business practices, instead of pleasing gamers and third parties. This is why Nintendo had such a terrible reputation for decades. It’s why Sony’s expectation of PS3 dominance got BTFO by XB360 and Wii. It’s why the Wii U failed so miserably. It’s why the XBOX will possibly be Microsoft’s last console. It’s as inevitable as the tides: When a company becomes too successful, it stops playing by the rules of good sense and gets smacked down. Continue reading E3 2017 Impressions: Sony is now holding back the gaming industry
At E3 2017, Microsoft announced cross-network play for PC, Switch, and Xbox One was coming to Minecraft. Soon afterwards, Nintendo announced that Rocket League will be coming to the Switch, once more bringing cross-network play between PC, Switch, and Xbox One.
Join us here for a live feed of all the major announcements and games showcased at Xbox’s press conference for E3! You can have a look at the liveblog for last night’s EA conference here. Additionally, later tonight, after the conference finishes, we’ll be wrapping up a first impressions piece on everything Xbox showcase. Continue reading Liveblog: Xbox at E3 2017
For those of you who haven’t been keeping up with it, Microsoft dropped a six-second teaser in anticipation of their E3 showcase on June 11th. As early as E3 last year, Microsoft had been throwing around labels concerning the newest hardware respec of the Xbox One. Continue reading Just what is the Scorpio?
Following on from the successful first season of Minecraft’s Story Mode by Telltale games, it appears a second season is in the works. The Australian classification board added a listing for the first episode of Minecraft story mode season 2. Episode 1: Hero in Residence. It is classified as a PG game and contains Mild fantasy themes and violence. Continue reading Minecraft Story Mode building towards a second season
I’ve previously compared gamers that choose a favorite video game platform, developer, or franchise to sports fans that pick a team and become psychologically invested in that team’s victories. After mulling it over a bit more, I have to say that it was a poor comparison: Gamers are far more justified in “picking a team” than sports fans are, because they receive a benefit more tangible than the sense of pride that comes from people they admire being really good at handling balls. Continue reading Why fans are justified in picking a team when it comes to video games