Tag Archives: Microsoft

Could 343 Industries be working on Scalebound? (Updated)

Microsoft disappointed fans around the world when they cancelled the developmentally challenged Scalebound. Originally planned to be a Wii game about dinosaurs, before being reworked into an ARPG focused on dragons,  Platinum Games sold the idea to Microsoft and had spent the last few years struggling with development. Sadly, all players got to see after such a long wait was a trailer and some rough gameplay footage. Continue reading Could 343 Industries be working on Scalebound? (Updated)

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Why fans are justified in picking a team when it comes to video games

I’ve previously compared gamers that choose a favorite video game platform, developer, or franchise to sports fans that pick a team and become psychologically invested in that team’s victories. After mulling it over a bit more, I have to say that it was a poor comparison: Gamers are far more justified in “picking a team” than sports fans are, because they receive a benefit more tangible than the sense of pride that comes from people they admire being really good at handling balls. Continue reading Why fans are justified in picking a team when it comes to video games

Nintendo Switch demographics show it is competing with PS4 and XB1

Recently, we claimed that Nintendo Switch would be competing with the PS4 and XB1. Our claims were met with responses from certain fans that ranged from saying it was in a different market to stating Nintendo was only for kids and stood no chance, etc. We’d like to address this with factual information provided by Nintendo itself. Continue reading Nintendo Switch demographics show it is competing with PS4 and XB1

Square-Enix sacrifices sales with Rise of the Tomb Raider timed exclusivity.

Square Enix recently announced Rise of the Tomb Raider, the sequel to the 2013 Tomb Raider reboot, as a timed exclusive to the XB1. Clearly Microsoft shilled out a lot of cash for this timed exclusivity. Beyond just a check, SE is probably benefiting from aid in production or advertising as well. In the end though, it may cost them more than they would have made with a typical multiplatform release.

Continue reading Square-Enix sacrifices sales with Rise of the Tomb Raider timed exclusivity.