An interesting phenomenon occurs when a game, or any form of media really, is awarded a 10/10 score. There’s always a contingent of people that go beyond typical dissenters, haters if you would, ready to spitefully bash any game awarded said 10/10, possibly because they see it as an act of rebellion that will make them cooler in the eyes of their peers, or for some other deeply rooted psychological reason. They’re not the weird ones though, they’re just jerks The weird ones are the people that try to nonchalantly dismiss every 10/10 score because “it’s impossible to have a perfect game.” Continue reading Using the perfect 10 in video game reviews
I’m about to voice a mildly controversial opinion: Stronger iterations of modern consoles are virtually pointless, because the art of game design, particularly in terms of gameplay, has lagged far behind the technology aspect of video games. While consoles continue to inflate their TFLOPs, GDDR5 and all the other acronyms fans will throw around without knowing what they even mean, most major developers have fallen into a rut where the only tangible use for that extra power is prettier grass, shinier particle effects, and bigger crowds. Outside of cosmetic effects, how many modern games justify the power of the basic PS4 or XB1? Continue reading Do consoles really need more power?
Guerrilla Games’ Horizon Zero Dawn is an amazing game. It’s a very polished first attempt at an open world, which is why it’s hard to believe Guerrilla Games had never done anything of this scale in their history. Horizon Zero Dawn was a feel good story about a massive success from a team that had been pigeonholed into making nothing but the Sony exclusive FPS, Killzone. There were even some favorable comparisons to Witcher 3: Guerrilla Games had created a cutting edge open world that could stand with the best of them.
For all of three days. Continue reading No matter the genre, Nintendo is top of the line