In the lead up to the release of The Legend of Zelda: Breath of the Wild, I went back and played all of the 3D Zelda titles I hadn’t actually completed: Majora’s Mask, Twilight Princess, and Skyward Sword. Though I wasn’t a fan of how the games became slower to start with each successive iteration’s expansion of boring tutorials, I enjoyed them all very much. I’d say Majora’s Mask was the best, followed by Skyward Sword, and then Twilight Princess (If that order triggers you, hold onto your butts, because this isn’t the most controversial claim I’m going to make). Continue reading Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons
Nintendo has been killing it with their new characters and designs since the start of the Nintendo Switch Era. Their designs have always been consistently good, but in the past four months they’ve introduced no less than 15 characters that have gone over extremely well, with Minmin, Twintelle, and now Marina going viral. Of their long list of great new characters/designs, only Link and Zelda were characters that existed before the Nintendo Switch’s release. Continue reading Nintendo is killing it with their Switch Era characters
Let’s be frank, Common Sense Gaming isn’t a great name. However, the idea behind the name is one I stick by to this very day: “If you want to know about video games, don’t ask a doctor, a farmer, or a journalist about them, turn to other gamers. It’s just common sense.” The name and mantra of this website is more than a convenient way to cast shade on the weakest generation of “video game journalists” the world has ever seen. When I reached out to people to help provide content for this site, I reached out to those who were gamers first and writers second, and it shows. Continue reading Get your gaming info from gamers, not journalists
For those hungry for more Legend of Zelda, the first DLC pack drops on June 30th. “Master Trials,” features a challenge mode not unlike those seen in previous games, a 45 floor challenge run where Link begins devoid of weapons, and scavenge them from fallen foes to survive through the increasingly difficult waves of enemies, with the reward of a permanently empowered, always glowing Master Sword. Continue reading E3 2017: The Legend of Zelda: Breath of the Wild DLC detailed
Reggie Fils-Aime joined Geoff Keighley earlier today to battle it out in ARMS and talk about tomorrow’s Nintendo E3 Spotlight. Continuing their tradition of recent years, Nintendo will live-stream pre-prepared footage revealing their upcoming projects and showcasing gameplay from their future library. Continue reading Reggie Fils-Aime: Nintendo E3 Spotlight Will Be “Fast and to the point”
An interesting phenomenon occurs when a game, or any form of media really, is awarded a 10/10 score. There’s always a contingent of people that go beyond typical dissenters, haters if you would, ready to spitefully bash any game awarded said 10/10, possibly because they see it as an act of rebellion that will make them cooler in the eyes of their peers, or for some other deeply rooted psychological reason. They’re not the weird ones though, they’re just jerks The weird ones are the people that try to nonchalantly dismiss every 10/10 score because “it’s impossible to have a perfect game.” Continue reading Using the perfect 10 in video game reviews
I’m about to voice a mildly controversial opinion: Stronger iterations of modern consoles are virtually pointless, because the art of game design, particularly in terms of gameplay, has lagged far behind the technology aspect of video games. While consoles continue to inflate their TFLOPs, GDDR5 and all the other acronyms fans will throw around without knowing what they even mean, most major developers have fallen into a rut where the only tangible use for that extra power is prettier grass, shinier particle effects, and bigger crowds. Outside of cosmetic effects, how many modern games justify the power of the basic PS4 or XB1? Continue reading Do consoles really need more power?
Guerrilla Games’ Horizon Zero Dawn is an amazing game. It’s a very polished first attempt at an open world, which is why it’s hard to believe Guerrilla Games had never done anything of this scale in their history. Horizon Zero Dawn was a feel good story about a massive success from a team that had been pigeonholed into making nothing but the Sony exclusive FPS, Killzone. There were even some favorable comparisons to Witcher 3: Guerrilla Games had created a cutting edge open world that could stand with the best of them.
For all of three days. Continue reading No matter the genre, Nintendo is top of the line