Capcom, via the official Monster Hunter twitter account, has recently come out and confirmed that Monster Hunter Stories 2: Wings of Ruin has shipped over 1 million copies worldwide. The game has been out on Nintendo Switch and PC for a little over a week at this point, and it has already doubled the lifetime sales of the 3DS and mobile versions of the original MHS combined. This is a great milestone for a series that we hope continues to grow.
The team even shared a lovely piece of art in celebration:
Continue reading Monster Hunter Stories 2: Wings of Ruin has shipped over 1 Million units
Despite what some may have you believe, women have been in video games from the start, and while not always the main stars, they have always left an impression on gamers. In fact, there have been so many famous ladies in gaming, that this list has caused quite a free-for-all here behind the scenes. So get out your flame shield while we cover the ground rules.
First off, we’re starting with the third generation and only counting home consoles, because that’s when characters became less abstract, allowing them to be more recognizable on their own, and gaming came back to life after the great video game crash of 1983. This is important, because iconic is a balancing act between fame, recognition, and excellence. Some characters may be from games that sold far better, and were of higher quality, but you wouldn’t be able to pick them out from a crowd, often by design, so they didn’t make the list. If you don’t like it, feel free to let us know in the comments section below. Furthermore, there can only be one most iconic female character per generation, and that character can only make the list once.
Remember, this list is just our opinion, so don’t get your jimmies too rustled as we go forward.
Continue reading The Most Iconic Female Video Game Characters by generation
Turn based games are in the middle of a renaissance of sorts in the past few years. Not only are long established turn-based games like Persona 5 and the upcoming Shin Megami Tensei V at the peak of their popularity, but other franchises have begun to dip their toes into the turn-based RPG scene, such as Yakuza: Like a Dragon, Metal Slug Tactics, and Monster Hunter Stories. The reason is very simple: Turn-based RPGs are a good way to diversify a franchise, generally cost less to produce, and allow IPs from genres with higher barriers of entry to be more accessible to new potential fans.
As gaming has become more generally accepted, the potential audience has gone up, and the average level of player skill has gone down. This is why once great genre’s like (non-Smash) fighting games are struggling to find new players and break into the mainstream: The skill level needed to feel competent is too high for the vast majority of modern gamers, who then go on to play more casual fare. Games with lower barriers to entry, games where small victories are more tangible than “I got curb stomped slightly less brutally,” games like battle royales and MOBAs.
So what franchises could benefit from a foray into turn-based RPG systems? Let’s talk about it.
Continue reading Top 4 game IPs that could benefit from a turn-based spin off
Square Enix has just announced the “We Are Vana’diel” website in preparation for Final Fantasy XI‘s 20th Anniversary. It is a celebration of everything FFXI, and will feature:
Continue reading Square Enix Announces Final Fantasy XI 20th Anniversary website: We Are Vana’diel
- We Remember Vana’diel: A complete timeline of FFXI‘s history, from pre-release to current day, with developer and player commentary.
- We Illustrate Vana’diel: A collection of FFXI artwork, new and old, from Yoshitaka Amano, Tetsuya Nomura, and more.
- We Discuss Vana’diel: Producer Akihiko Matsui will have interviews with guests that have deep ties to FFXI over the years. Starting with Hiromichi Tanaka, the original producer, who worked on the game until 2012.
Today, video games are everywhere, yet very few of them stand out or remain relevant just a few weeks after their release, let alone an entire year. With that in mind, let’s take a look at games that have not only stood the test of time, but have remained at the top of their genre for decades. Continue reading Top 5: Games that have aged well
I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.
Continue reading Play Fallout 4 with the best simple mods
Turn back the clock two years and a few days. Bethesda had just finished their first ever full E3 press conference, BE3 2015. They’d live streamed shows before, sure, but nothing quite like that. They announced some of their most anticipated games of the last two years: Dishonored 2. Doom. The Elder Scrolls Online going to consoles. Finally, the latest mainstream offering of one of their flagship IPs: Fallout 4. Continue reading Bethesda needs to give fans more year-by-year
I love Souls games. Admittedly, I got on the train a little late: I’ve never played Demon’s Souls and I have Dark Souls II and III queued up, ready to go. When Dark Souls was released for PC, I gave it a try, finding it horribly unwieldy with PC controls, and giving up after being killed by skeletons at the first bonfire five or six times, but once I used a controller, things got better. I also absolutely adore Bloodborne.
Continue reading The Catch-22 of Souls games’ stories and why they must remain the same
Publisher Bandai Namco announced the Japanese multimedia franchise .hack would see the three .hack//G.U. games remastered, as .hack//G.U. Last Recode. With other adaptations including light novels, manga, and a CGI film, the series, and this particular subset, saw its golden days near the end of the PS2 era in 2006 and 2007.
Continue reading .hack//G.U.’s remaster trailer is out
Grand Theft Auto V has had startling longevity, owing to its complex online and detailed open world that provides gamers with an almost unfathomable amount of stuff to do. Even outside of its lauded story, I still play Grand Theft Auto V for things like its tennis, golf, and the peyote animal trips. Continue reading Grand Theft Auto V’s Steam reviews are ‘Overwhelmingly Negative’ as OpenIV is closed