All posts by James Wynne

Video games media, freelance writer. I will, can, and do write for money.

It begins: Monster Hunter XX is coming to Nintendo Switch

Capcom has officially confirmed Monster Hunter XX is coming to the Nintendo Switch, mere hours after the Capcom CEO’s most recent interview was taken horribly out of context due to a shoddy translation. While the source is in Japanese, the Switch confirmation is in English. Currently there’s no other information, as Capcom is saving the details for the Monster Hunter Championship livestream. Continue reading It begins: Monster Hunter XX is coming to Nintendo Switch

Advertisements

Capcom needs to get its act together on the Nintendo Switch

The “Capcom Test” is what gamers use to describe a situation where a company will test the waters of a new console with a game that was clearly never going to perform well on the platform, be it due to quality, pricing, or inability to appeal to the console’s demographic (JRPG exclusive to Xbox). The sales of this game are then used as an indicator of how much interest gamers have in buying the company’s games on the tested console. There are also other variations of the Capcom Test that use a similar method to evaluate interest in dormant franchises. “Oh, nobody likes the new Mega Man cartoon, guess that means we shouldn’t make Mega Man Legends 3 now.” Continue reading Capcom needs to get its act together on the Nintendo Switch

No, Mario + Rabbids Kingdom Battle will not damage the Mario brand

Mario + Rabbids Kingdom Battle will not damage the Mario brand. It can’t. Those among the embarrassingly high number of people that think it’s a legitimate possibility (go to most any gaming forum, there will be some), especially at this point in time, are being foolish. The game isn’t even officially announced, and there’s no game play footage at all. As if suggesting a game we know virtually nothing about could damage a franchise wasn’t stupid enough as is, people are actually suggesting it could hurt the Mario franchise. Continue reading No, Mario + Rabbids Kingdom Battle will not damage the Mario brand

Why the characters of Nintendo’s ARMS are designed to last

Mario, Pac-Man, Link, Megaman, Scorpion, Sub-Zero, and Ryu are all iconic characters. Not Ubisoft iconic, but designs that have actually withstood the test of time, and still remain in the gaming public’s collective consciousness all these years later. A large part of why these characters have become such familiar faces is their visual simplicity and brilliant use of color, which makes it easy to conjure up accurate mental images of them. For that reason, among others, you can go ahead and add the cast of Nintendo’s ARMS to that list. Continue reading Why the characters of Nintendo’s ARMS are designed to last

Splatoon 2’s trailer reminds us that Splatoon had a great campaign

Splatoon was a surprise hit that burst onto the multiplayer shooter scene like a giant, ink-filled balloon. I’ve made no secret of the fact that I think Splatoon is going to be looked back upon as a seminal moment in the shooter genre’s history, right there with DOOM and Halo. That’s not even hyperbole, people fail to appreciate how much the ink mechanics and nonviolent aspect have brought to the genre, mostly because the Wii U was isolated from the larger market. With the Nintendo Switch finding mainstream success, these mechanics are going to find a much larger audience. Continue reading Splatoon 2’s trailer reminds us that Splatoon had a great campaign

From Nier: Automata to ARMS, developers are baiting fandoms

Nier: Automata saved the Nier franchise from obscurity, introduced the greater gaming community to Yoko Taro, and bailed Platinum Games out of a tight spot. Some say this is due to Yoko Taro’s storytelling, which is on a different level than we’re used to in video games, while others say it was Platinum’s amazingly implemented gameplay and Teflon slick UI that turned an obscure niche title into a million plus seller. However, Taro’s stories never saved any of his previous games from obscurity, and Platinum’s masterful game design had yet to deliver them a mega-hit, so I must attribute this newfound success to Yoko Taro’s genius move to focus on creating a virally appealing character. Continue reading From Nier: Automata to ARMS, developers are baiting fandoms

Could 343 Industries be working on Scalebound? (Updated)

Microsoft disappointed fans around the world when they cancelled the developmentally challenged Scalebound. Originally planned to be a Wii game about dinosaurs, before being reworked into an ARPG focused on dragons,  Platinum Games sold the idea to Microsoft and had spent the last few years struggling with development. Sadly, all players got to see after such a long wait was a trailer and some rough gameplay footage. Continue reading Could 343 Industries be working on Scalebound? (Updated)