All posts by James Wynne

Video games media, freelance writer. I will, can, and do write for money.

Nintendo is killing it with their Switch Era characters

Nintendo has been killing it with their new characters and designs since the start of the Nintendo Switch Era. Their designs have always been consistently good, but in the past four months they’ve introduced no less than 15 characters that have gone over extremely well, with Minmin, Twintelle, and now Marina going viral. Of their long list of great new characters/designs, only Link and Zelda were characters that existed before the Nintendo Switch’s release. Continue reading Nintendo is killing it with their Switch Era characters

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Review: FFXV Episode Prompto has great music

Episode Prompto is the second FFXV DLC scenario, focusing on the titular bro. It comes after Episode Gladiolus and continues the trend of including gameplay that’s entirely different from the main scenario. How does it work out? Let’s break it down with as little spoilers as possible. Continue reading Review: FFXV Episode Prompto has great music

Get your gaming info from gamers, not journalists

Let’s be frank, Common Sense Gaming isn’t a great name. However, the idea behind the name is one I stick by to this very day: “If you want to know about video games, don’t ask a doctor, a farmer, or a journalist about them, turn to other gamers. It’s just common sense.” The name and mantra of this website is more than a convenient way to cast shade on the weakest generation of “video game journalists” the world has ever seen. When I reached out to people to help provide content for this site, I reached out to those who were gamers first and writers second, and it shows. Continue reading Get your gaming info from gamers, not journalists

Examining Super Metroid, or how I define Timeless

Now that Metroid: Samus Returns has been announced, I took the opportunity to correct one of my long standing mistakes. I’m ashamed to admit it, but until recently, I’d never finished a single classic Metroid game in my life. I was scared of Metroid as a child, the original Metroid II was impossible to find in my town by the time I had a Game Boy, and Super Metroid was too expensive to buy, but too open ended to complete as a rental (pre-internet). It wasn’t until Metroid Prime that I had maturity and money at the same time, and could indulge in a fresh Metroid experience. Continue reading Examining Super Metroid, or how I define Timeless

Why Super Smash Bros was never going to be at E3

In the lead up to E3 2017, many Nintendo and fighting game fans were expecting to see either an enhanced port, in the vein of Mario Kart 8 Deluxe, or an entirely new entry for the Super Smash Bros series on Nintendo Switch. On the surface, it seemed like a logical idea: The new Smash amiibo are finally coming after a lengthy wait, and if Pokken Tournament was getting a DX version, then certainly Smash deserved one. However, while Smash is definitely coming to the Nintendo Switch, there was never a chance it was going to be at E3. Continue reading Why Super Smash Bros was never going to be at E3