Sure, some people still stuck in the console warrior days will gnash their teeth, but lets face facts here: Outside of DOOM, Bethesda has been in a downward spiral. I can’t really blame the development teams, because it’s painfully obvious the problem has been management. Time, budgetary constraints, and trend chasing from upper management has been choking the life out of iconic franchises like Fallout, Wolfenstein, and running Skyrim into the dirt. Is this really the leadership anyone wants making the big decisions on The Elder Scrolls VI? Continue reading Microsoft buying Zenimax was the best possible outcome
I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.
Turn back the clock two years and a few days. Bethesda had just finished their first ever full E3 press conference, BE3 2015. They’d live streamed shows before, sure, but nothing quite like that. They announced some of their most anticipated games of the last two years: Dishonored 2. Doom. The Elder Scrolls Online going to consoles. Finally, the latest mainstream offering of one of their flagship IPs: Fallout 4. Continue reading Bethesda needs to give fans more year-by-year
A job listing for a Game Performance Manager to work with “a team that is pushing bleeding-edge AAA freemium game development” has gone up for the developers’ Montreal branch. This February at D.I.C.E., Bethesda Game Studios director-figurehead Todd Howard announced a total of seven different projects currently being undertaken by the star-studded devs. Continue reading There’s a new Bethesda game in the works