Tag Archives: Square-Enix

From Nier: Automata to ARMS, developers are baiting fandoms

Nier: Automata saved the Nier franchise from obscurity, introduced the greater gaming community to Yoko Taro, and bailed Platinum Games out of a tight spot. Some say this is due to Yoko Taro’s storytelling, which is on a different level than we’re used to in video games, while others say it was Platinum’s amazingly implemented gameplay and Teflon slick UI that turned an obscure niche title into a million plus seller. However, Taro’s stories never saved any of his previous games from obscurity, and Platinum’s masterful game design had yet to deliver them a mega-hit, so I must attribute this newfound success to Yoko Taro’s genius move to focus on creating a virally appealing character. Continue reading From Nier: Automata to ARMS, developers are baiting fandoms

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Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

After previous signs that an announcement was coming, today we received confirmation that the West will be getting the PS2 to PS4 release of Star Ocean: Till the End of Time. The game will have its resolution upgraded, as well as trophies added, Remote Play, and PS4 Share supported. It’s also good to note that the version being ported is the Director’s Cut, which brought new gameplay modes and characters when it first debuted. Continue reading Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

Dark Souls taught me to enjoy piecing stories together

Metal Gear Solid V: The Phantom Pain and Final Fantasy XV featured some of the best stories in video games, and I thoroughly enjoyed them. However, when I speak of how great their stories are to others, they act as if these games had some of the worst stories in their respective franchises. This phenomenon had me stumped until recently, when I realized why I found the stories of games like these to be so appealing: Dark Souls had conditioned me to piece stories together in order to see the grand picture. Continue reading Dark Souls taught me to enjoy piecing stories together

North American Star Ocean: Till the End of Time announcement seems imminent

Star Ocean is a once beloved JRPG series that has been on the decline for a while now, but fans found something to look forward to back in March: English PS4 trophies for Star Ocean: Till the End of Time (Star Ocean 3), indicating the PS2 on PS4 port of the game would be coming West. For those unfamiliar with the series, Star Ocean 3 is considered by many to be the last good entry into the franchise. Since the discovery of the trophies there has been no news about the release.

Today however Continue reading North American Star Ocean: Till the End of Time announcement seems imminent

Square Enix dumping Hitman developer IO Interactive after suffering huge losses

Square Enix has shocked many with the news that it is desperately trying to sell the Danish development studio IO Interactive, makers of the Hitman series. The franchise has seen a massive decrease in sales since Hitman Absolution. Flagging sales, paired with the rising cost of development, have lead to Square Enix suffering a loss of nearly 43 million dollars. Continue reading Square Enix dumping Hitman developer IO Interactive after suffering huge losses

Nier: Automata review: Nier perfection

Yoko Taro has a well earned cult following. While the quality of gameplay for the Drakengard and Nier games of the past could be described as mediocre at very best, the quality of his stories is beyond reproach. That’s why Nier: Automata’s pairing of Yoko Taro, genius story writer and director, and Platinum Games, the king of action games, is so beautiful. Peanut butter and jelly could only dream of being half as good a pairing. Continue reading Nier: Automata review: Nier perfection

Gravity Rush 2: A forgotten gem, and what it could learn from Nier: Automata

The first four months of 2017 have been one continuous beating to gamers’ wallets. Resident Evil 7, Yakuza 0, Nioh, Horizon Zero Dawn, The Legend of Zelda: Breath of the Wild, Nier: Automata, Persona 5, and Mario Kart 8 Deluxe are roughly half a grand worth of video games I’d consider must play titles. While this has been the start of gaming’s new 1998, widely regarded as the best year in gaming history, it’s easy for deserving games to fall between the cracks.

That’s exactly the case for Gravity Rush 2. Continue reading Gravity Rush 2: A forgotten gem, and what it could learn from Nier: Automata