Tag Archives: JRPG

Monster Hunter Stories 2: Wings of Ruin has shipped over 1 Million units

Capcom, via the official Monster Hunter twitter account, has recently come out and confirmed that Monster Hunter Stories 2: Wings of Ruin has shipped over 1 million copies worldwide. The game has been out on Nintendo Switch and PC for a little over a week at this point, and it has already doubled the lifetime sales of the 3DS and mobile versions of the original MHS combined. This is a great milestone for a series that we hope continues to grow.

The team even shared a lovely piece of art in celebration:

Continue reading Monster Hunter Stories 2: Wings of Ruin has shipped over 1 Million units

Top 4 game IPs that could benefit from a turn-based spin off

Turn based games are in the middle of a renaissance of sorts in the past few years. Not only are long established turn-based games like Persona 5 and the upcoming Shin Megami Tensei V at the peak of their popularity, but other franchises have begun to dip their toes into the turn-based RPG scene, such as Yakuza: Like a Dragon, Metal Slug Tactics, and Monster Hunter Stories. The reason is very simple: Turn-based RPGs are a good way to diversify a franchise, generally cost less to produce, and allow IPs from genres with higher barriers of entry to be more accessible to new potential fans.

As gaming has become more generally accepted, the potential audience has gone up, and the average level of player skill has gone down. This is why once great genre’s like (non-Smash) fighting games are struggling to find new players and break into the mainstream: The skill level needed to feel competent is too high for the vast majority of modern gamers, who then go on to play more casual fare. Games with lower barriers to entry, games where small victories are more tangible than “I got curb stomped slightly less brutally,” games like battle royales and MOBAs.

So what franchises could benefit from a foray into turn-based RPG systems? Let’s talk about it.

Continue reading Top 4 game IPs that could benefit from a turn-based spin off

Review: FFXV Episode Prompto has great music

Episode Prompto is the second FFXV DLC scenario, focusing on the titular bro. It comes after Episode Gladiolus and continues the trend of including gameplay that’s entirely different from the main scenario. How does it work out? Let’s break it down with as little spoilers as possible. Continue reading Review: FFXV Episode Prompto has great music

.hack//G.U.’s remaster trailer is out

Publisher Bandai Namco announced the Japanese multimedia franchise .hack  would see the three .hack//G.U. games remastered, as .hack//G.U. Last Recode. With other adaptations including light novels, manga, and a CGI film, the series, and this particular subset, saw its golden days near the end of the PS2 era in 2006 and 2007.

Continue reading .hack//G.U.’s remaster trailer is out

Lost Sphear is Tokyo RPG Factory’s second game

Tokyo RPG Factory is essentially an indie development studio set up by Square Enix in an effort to bring traditional JRPGs to the modern era. Their first game was the beautiful I Am Setsuna, which released on PS4, PC, PS Vita (Japan only), and more recently as a Nintendo Switch launch title. Today, the studio announced their second game: Lost Sphear. Continue reading Lost Sphear is Tokyo RPG Factory’s second game

Xenoblade Chronicles 2 needs to borrow the Gambit system

Xenoblade Chronicles 2 is on the way, and it has high hopes to live up to in terms of story and world building, but there’s one area in particular I want to focus on today: Combat. I have always lauded the greatness of Xenoblade’s combat, both in the original and Xenoblade Chronicles X, which has the best combat system to ever grace an RPG. It avoids the boredom inherent to the turn based combat systems of traditional JRPGs, and cuts down on the stiff, janky combat that saturates Action-RPGs. Combat in Xenoblade Chronicles X feels like the proper evolution of Final Fantasy XII’s Active Dimension Battle system, but it’s missing one vital piece that’s holding it back from perfection: Gambits. Continue reading Xenoblade Chronicles 2 needs to borrow the Gambit system

Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

After previous signs that an announcement was coming, today we received confirmation that the West will be getting the PS2 to PS4 release of Star Ocean: Till the End of Time. The game will have its resolution upgraded, as well as trophies added, Remote Play, and PS4 Share supported. It’s also good to note that the version being ported is the Director’s Cut, which brought new gameplay modes and characters when it first debuted. Continue reading Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch

Nintendo has made a lot of very poor decisions with the Xenoblade franchise, but they may just get it right with Xenoblade Chronicles 2. For starters, it’s the first entry of the franchise to be on a fresh new platform, the Nintendo Switch, instead of being part of a system’s death rattle. Nintendo has also been very insistent that Xenoblade Chronicles 2 will be a 2017 release, calling more attention to the franchise than ever before. Continue reading Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch