Tag Archives: JRPG

Review: FFXV Episode Prompto has great music

Episode Prompto is the second FFXV DLC scenario, focusing on the titular bro. It comes after Episode Gladiolus and continues the trend of including gameplay that’s entirely different from the main scenario. How does it work out? Let’s break it down with as little spoilers as possible. Continue reading Review: FFXV Episode Prompto has great music

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.hack//G.U.’s remaster trailer is out

Publisher Bandai Namco announced the Japanese multimedia franchise .hack  would see the three .hack//G.U. games remastered, as .hack//G.U. Last Recode. With other adaptations including light novels, manga, and a CGI film, the series, and this particular subset, saw its golden days near the end of the PS2 era in 2006 and 2007.

Continue reading .hack//G.U.’s remaster trailer is out

Lost Sphear is Tokyo RPG Factory’s second game

Tokyo RPG Factory is essentially an indie development studio set up by Square Enix in an effort to bring traditional JRPGs to the modern era. Their first game was the beautiful I Am Setsuna, which released on PS4, PC, PS Vita (Japan only), and more recently as a Nintendo Switch launch title. Today, the studio announced their second game: Lost Sphear. Continue reading Lost Sphear is Tokyo RPG Factory’s second game

Xenoblade Chronicles 2 needs to borrow the Gambit system

Xenoblade Chronicles 2 is on the way, and it has high hopes to live up to in terms of story and world building, but there’s one area in particular I want to focus on today: Combat. I have always lauded the greatness of Xenoblade’s combat, both in the original and Xenoblade Chronicles X, which has the best combat system to ever grace an RPG. It avoids the boredom inherent to the turn based combat systems of traditional JRPGs, and cuts down on the stiff, janky combat that saturates Action-RPGs. Combat in Xenoblade Chronicles X feels like the proper evolution of Final Fantasy XII’s Active Dimension Battle system, but it’s missing one vital piece that’s holding it back from perfection: Gambits. Continue reading Xenoblade Chronicles 2 needs to borrow the Gambit system

Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

After previous signs that an announcement was coming, today we received confirmation that the West will be getting the PS2 to PS4 release of Star Ocean: Till the End of Time. The game will have its resolution upgraded, as well as trophies added, Remote Play, and PS4 Share supported. It’s also good to note that the version being ported is the Director’s Cut, which brought new gameplay modes and characters when it first debuted. Continue reading Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch

Nintendo has made a lot of very poor decisions with the Xenoblade franchise, but they may just get it right with Xenoblade Chronicles 2. For starters, it’s the first entry of the franchise to be on a fresh new platform, the Nintendo Switch, instead of being part of a system’s death rattle. Nintendo has also been very insistent that Xenoblade Chronicles 2 will be a 2017 release, calling more attention to the franchise than ever before. Continue reading Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch