Xenoblade Chronicles 2 is on the way, and it has high hopes to live up to in terms of story and world building, but there’s one area in particular I want to focus on today: Combat. I have always lauded the greatness of Xenoblade’s combat, both in the original and Xenoblade Chronicles X, which has the best combat system to ever grace an RPG. It avoids the boredom inherent to the turn based combat systems of traditional JRPGs, and cuts down on the stiff, janky combat that saturates Action-RPGs. Combat in Xenoblade Chronicles X feels like the proper evolution of Final Fantasy XII’s Active Dimension Battle system, but it’s missing one vital piece that’s holding it back from perfection: Gambits. Continue reading Xenoblade Chronicles 2 needs to borrow the Gambit system
Nintendo has made a lot of very poor decisions with the Xenoblade franchise, but they may just get it right with Xenoblade Chronicles 2. For starters, it’s the first entry of the franchise to be on a fresh new platform, the Nintendo Switch, instead of being part of a system’s death rattle. Nintendo has also been very insistent that Xenoblade Chronicles 2 will be a 2017 release, calling more attention to the franchise than ever before. Continue reading Xenoblade Chronicles 2 is set to bring the franchise into the limelight on Nintendo Switch
Guerrilla Games’ Horizon Zero Dawn is an amazing game. It’s a very polished first attempt at an open world, which is why it’s hard to believe Guerrilla Games had never done anything of this scale in their history. Horizon Zero Dawn was a feel good story about a massive success from a team that had been pigeonholed into making nothing but the Sony exclusive FPS, Killzone. There were even some favorable comparisons to Witcher 3: Guerrilla Games had created a cutting edge open world that could stand with the best of them.
For all of three days. Continue reading No matter the genre, Nintendo is top of the line