Tag Archives: RPG

Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

In the lead up to the release of The Legend of Zelda: Breath of the Wild, I went back and played all of the 3D Zelda titles I hadn’t actually completed: Majora’s Mask, Twilight Princess, and Skyward Sword. Though I wasn’t a fan of how the games became slower to start with each successive iteration’s expansion of boring tutorials, I enjoyed them all very much. I’d say Majora’s Mask was the best, followed by Skyward Sword, and then Twilight Princess (If that order triggers you, hold onto your butts, because this isn’t the most controversial claim I’m going to make). Continue reading Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

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The Catch-22 of Souls games’ stories and why they must remain the same

I love Souls games. Admittedly, I got on the train a little late: I’ve never played Demon’s Souls and I have Dark Souls II and III queued up, ready to go. When Dark Souls was released for PC, I gave it a try, finding it horribly unwieldy with PC controls, and giving up after being killed by skeletons at the first bonfire five or six times, but once I used a controller, things got better. I also absolutely adore Bloodborne.

Continue reading The Catch-22 of Souls games’ stories and why they must remain the same

.hack//G.U.’s remaster trailer is out

Publisher Bandai Namco announced the Japanese multimedia franchise .hack  would see the three .hack//G.U. games remastered, as .hack//G.U. Last Recode. With other adaptations including light novels, manga, and a CGI film, the series, and this particular subset, saw its golden days near the end of the PS2 era in 2006 and 2007.

Continue reading .hack//G.U.’s remaster trailer is out

What went wrong with Mass Effect: Andromeda

When Mass Effect: Andromeda dropped, back in March, I had seen all the criticism. As a defiant long-term, die-hard fan of the series up to that point, I had no doubt in my mind that, even if others didn’t, I would enjoy it. I would make it a game I enjoyed, come hell or high water.

I know for a fact I wasn’t alone.

Continue reading What went wrong with Mass Effect: Andromeda

Lab Zero Games is bringing Indivisible to Nintendo Switch

Indivisible is a side-scrolling 2D platformer-RPG by Lab Zero Games, the creators of the impeccable Skullgirls fighting games. It draws heavy inspiration from Valkyrie Profile and the Metroidvania subgenre. Indivisible was originally scheduled for a release on PS4, XB1, and PC, but now you can add the Nintendo Switch to that list. Continue reading Lab Zero Games is bringing Indivisible to Nintendo Switch

Kingdom Hearts Collection to be Released for PS4 Early Next Year

A trailer unveiled earlier this morning by Square Enix showed off footage from their new addition to the Kingdom Hearts series. As a celebration of the games 15th anniversary, Square Enix has announced the release of Kingdom Hearts HD 1.5 + 2.5 Remix for next March. A compilation of six remastered titles from the series for the PS4. Meaning that fans of the series can relive everything from the very beginning before they play the long-awaited Kingdom Hearts 3 –  whenever they get around to actually releasing it. Continue reading Kingdom Hearts Collection to be Released for PS4 Early Next Year

Remastered Skyrim’s most important change for PC players

It is pretty easy to see the main selling points of the remastered Skyrim Special Edition on consoles. The game is being run on all new hardware and adds mod support for console users, similar to how Fallout 4 did. However,  that’s a little bit of a harder sell for PC gamers, who have had the luxury of an active modding scene, even five years after it’s original release. PC players have been able to get close to the visual fidelity offered by the upcoming Remastered edition. So why should PC players upgrade?

Well, besides the fact that it is free to Steam users that own Skyrim and it’s three dlc’s, it’s using a 64 bit version of the engine. This means Skyrim Special Edition will be able to access up to 2 terabytes of RAM as opposed to the 4 gigabytes the original Skyrim did. While most people only have up to 16 gigabytes of RAM this change essentially unlimits the game’s RAM usage. This is particularly important for modders who had to struggle to cut down their RAM usage in their mods. The change eases mod development and allows for more extravagant mods all around. With mods being the lifeblood of Skyrim, this is a pretty big deal.

Cynically speaking, this allows for Bethesda to sell more copies of their game on PC while relying on the free labor of modders, but for the community as a whole I see this as a good thing. This upgrade will provide a jump-start to the modding community and may bring back modders that had previously moved on. We’re looking forward to the mods we’ll see in the coming months.

The Elder Scrolls: Skyrim Special Edition releases on October 28.

EDIT: Redditor McSeptim pointed out that the 64 bit version can use up to 2 terabytes of RAM.