In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind. However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and its expansion changed the modern gaming landscape as we know it. Continue reading How Warcraft 3 changed the gaming landscape
I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.
Now that Metroid: Samus Returns has been announced, I took the opportunity to correct one of my long standing mistakes. I’m ashamed to admit it, but until recently, I’d never finished a single classic Metroid game in my life. I was scared of Metroid as a child, the original Metroid II was impossible to find in my town by the time I had a Game Boy, and Super Metroid was too expensive to buy, but too open ended to complete as a rental (pre-internet). It wasn’t until Metroid Prime that I had maturity and money at the same time, and could indulge in a fresh Metroid experience. Continue reading Examining Super Metroid, or how I define Timeless
In the lead up to E3 2017, many Nintendo and fighting game fans were expecting to see either an enhanced port, in the vein of Mario Kart 8 Deluxe, or an entirely new entry for the Super Smash Bros series on Nintendo Switch. On the surface, it seemed like a logical idea: The new Smash amiibo are finally coming after a lengthy wait, and if Pokken Tournament was getting a DX version, then certainly Smash deserved one. However, while Smash is definitely coming to the Nintendo Switch, there was never a chance it was going to be at E3. Continue reading Why Super Smash Bros was never going to be at E3
Turn back the clock two years and a few days. Bethesda had just finished their first ever full E3 press conference, BE3 2015. They’d live streamed shows before, sure, but nothing quite like that. They announced some of their most anticipated games of the last two years: Dishonored 2. Doom. The Elder Scrolls Online going to consoles. Finally, the latest mainstream offering of one of their flagship IPs: Fallout 4. Continue reading Bethesda needs to give fans more year-by-year
E3 2017 was fine. In fact it had some great high points, like Beyond Good and Evil 2, Shadow of the Colossus Remastered, Pokémon and Metroid Prime 4 confirmed for Nintendo Switch, and the Super Mario Odyssey blowout. However, there was a little something missing from the conferences this year. Something that, in years past, had kept gamers glued to the live streams.
What was missing? Let’s break it down and find out. Here are five reasons why E3 2017 wasn’t at it’s best.
I love Souls games. Admittedly, I got on the train a little late: I’ve never played Demon’s Souls and I have Dark Souls II and III queued up, ready to go. When Dark Souls was released for PC, I gave it a try, finding it horribly unwieldy with PC controls, and giving up after being killed by skeletons at the first bonfire five or six times, but once I used a controller, things got better. I also absolutely adore Bloodborne.