Bluehole has released another weekly patch in their ongoing trek to full release. In a developer blog post, they detailed bug fixes and performance optimizations, as well as planned fixes to the game’s servers. While incredibly popular on steam (selling over 2 million copies in under 3 months) the 100-player MMO battle royale game has been held back by various glitches and near game-breaking bugs. Among these are considerable frame rate drops, and load-in issues that range from textures to entire buildings failing to load completely upon the player reaching the ground.
In regards to the servers, the post stated: “We are now in the process of profiling our servers to find the choke points and track down what we need to improve in order to optimize them over the coming month. This takes time, but we will push updates to the servers once we have fixes for issues we find.”
Bluehole also revealed that they would be doing their first stat wipe, which resets all player stats and their position on the in-game leaderboard. The wipe was completed Wednesday and went back online yesterday. The patch was first released on the test servers around the same time the leaderboards were wiped, and found its way to the main server yesterday as well.
Some of the fixes are minor cosmetic or quality-of-life adjustments, like lowering other players’ mics while on the airplane, or sound bugs while swimming. The bigger fixes seem to be bugs in the games revive system, which should cause players a little less hair tearing frustration while on the battleground. The patch also targeted vehicle bugs, which players will attest was one of the weaker qualities of the game, whether it was vehicles causing fps lag or the hard to understand physics of car crashes.
The patch notes are as follows:
Improved performance by reducing effects played excessively during vehicle crashes.
Improved performance on the server in relation to vehicles.
- Fixed a crash related to unequipping an item.
- Fixed a crash related to when vehicles crashed.
- Fixed a bug that caused a player to die without entering the
- REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes .
- Fixed a bug that caused other players’ voice chat to be heard at high volume on the airplane.
- Fixed a bug that caused breath gauge to be shown incorrectly in certain situations.
- Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles.
- Fixed a bug that caused sound to stutter when many players are swimming.
- Fixed a bug that caused translucent crosshair to be shown on VSS scope.
- Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels.
All of these fixes set the stage for the third major update to the game, the Month 3 patch, which is expected to roll out in two weeks. There is currently no timetable for its release on PC, or it’s promised port over to console.
The full blog post can be found Here