Splatoon was a surprise hit that burst onto the multiplayer shooter scene like a giant, ink-filled balloon. I’ve made no secret of the fact that I think Splatoon is going to be looked back upon as a seminal moment in the shooter genre’s history, right there with DOOM and Halo. That’s not even hyperbole, people fail to appreciate how much the ink mechanics and nonviolent aspect have brought to the genre, mostly because the Wii U was isolated from the larger market. With the Nintendo Switch finding mainstream success, these mechanics are going to find a much larger audience. Continue reading Splatoon 2’s trailer reminds us that Splatoon had a great campaign
I previously said ARMS would be Nintendo’s next Splatoon-like success, and Nintendo has backed my claims with the recent ARMS Nintendo Direct: The ARMS Global Testpunch is copying the Splatoon Global Testfire, but improving on the concept by adding more dates where players can test the game out. On top of that, ARMS will receive free DLC after launch, including new fighters, stages, and weapons. Continue reading ARMS is copying Splatoon’s testfire demo and free DLC approach, and that’s a good thing
I’m about to voice a mildly controversial opinion: Stronger iterations of modern consoles are virtually pointless, because the art of game design, particularly in terms of gameplay, has lagged far behind the technology aspect of video games. While consoles continue to inflate their TFLOPs, GDDR5 and all the other acronyms fans will throw around without knowing what they even mean, most major developers have fallen into a rut where the only tangible use for that extra power is prettier grass, shinier particle effects, and bigger crowds. Outside of cosmetic effects, how many modern games justify the power of the basic PS4 or XB1? Continue reading Do consoles really need more power?