Tag Archives: Metroidvania

Examining Super Metroid, or how I define Timeless

Now that Metroid: Samus Returns has been announced, I took the opportunity to correct one of my long standing mistakes. I’m ashamed to admit it, but until recently, I’d never finished a single classic Metroid game in my life. I was scared of Metroid as a child, the original Metroid II was impossible to find in my town by the time I had a Game Boy, and Super Metroid was too expensive to buy, but too open ended to complete as a rental (pre-internet). It wasn’t until Metroid Prime that I had maturity and money at the same time, and could indulge in a fresh Metroid experience. Continue reading Examining Super Metroid, or how I define Timeless

Metroid Prime is the proper evolution of Metroid

Ever since the release of Metroid Prime, fans have been debating 2D vs 3D Metroid, and the conversation inevitably reemerges with each new rumor of Samus Aran’s next adventure.  It’s really a silly debate: The 3D Metroid Prime formula is the natural progression of the 2D Metroidvania, and is objectively superior to it. This does not mean that a 3D Metroid game is superior to a 2D Metroid by exclusive virtue of the fact it’s in 3D, it simply means that 3D Metroid has a higher ceiling. Continue reading Metroid Prime is the proper evolution of Metroid

Lab Zero Games is bringing Indivisible to Nintendo Switch

Indivisible is a side-scrolling 2D platformer-RPG by Lab Zero Games, the creators of the impeccable Skullgirls fighting games. It draws heavy inspiration from Valkyrie Profile and the Metroidvania subgenre. Indivisible was originally scheduled for a release on PS4, XB1, and PC, but now you can add the Nintendo Switch to that list. Continue reading Lab Zero Games is bringing Indivisible to Nintendo Switch