One would think that when designing a multiplayer game for a AAA audience that the most important thing to focus on would be, say, the multiplayer funtionality. One would think that, but apparently Activision came to a different conclusion when developing Call of Duty: Infinite Warfare. The latest in it’s insanely long line of first person shooters about white america going to war with just about every brown person under the sun for increasingly dodgy and unrealistic reasons.
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