I love Souls games. Admittedly, I got on the train a little late: I’ve never played Demon’s Souls and I have Dark Souls II and III queued up, ready to go. When Dark Souls was released for PC, I gave it a try, finding it horribly unwieldy with PC controls, and giving up after being killed by skeletons at the first bonfire five or six times, but once I used a controller, things got better. I also absolutely adore Bloodborne.
Metal Gear Solid V: The Phantom Pain and Final Fantasy XV featured some of the best stories in video games, and I thoroughly enjoyed them. However, when I speak of how great their stories are to others, they act as if these games had some of the worst stories in their respective franchises. This phenomenon had me stumped until recently, when I realized why I found the stories of games like these to be so appealing: Dark Souls had conditioned me to piece stories together in order to see the grand picture. Continue reading Dark Souls taught me to enjoy piecing stories together
If you want to read more about the lore theory connecting Demon’s Souls, Dark Souls, and Bloodborne into a single timeline, then you can find that here.
After looking at the new Bloodborne trailer, we see more of what we’ve come to expect and what the world is like. More importantly though we see what Miyazaki means by wanting to shift combat from passive, as seen in the Souls series, to the aggressive system in Bloodborne. Continue reading Looking at the new Bloodborne trailer.
I was introduced to the “Souls” series by a Demon’s Souls youtube video from the Two Best Friends Play. It certainly looked different, but it wasn’t until PlayStation Plus added Demon’s Souls to the instant collection that I gave it a shot. It was a turning point in my life as a gamer.