Tag Archives: featured

Why Metroid Dread sales will top the series best

Yoshio Sakamoto and Mercury Steam share a historical quirk: Both infamously made the games they wanted to make, executing their goals to their own satisfaction, only for the negative fan reception to completely blindside them. Between them, they laid to rest the two series for which the Metroidvania genre is named.

Sakamoto helmed the poorly received Metroid: Other M , the infamous game that put Metroid on metaphorical rails and lead to the Metroid franchise going dormant. Yet in spite of its notably large flaws, it was clearly the game he wanted to make, going so far as to say he wouldn’t change anything about it. On the other end, Mercury Steam made Castlevania: Lords of Shadow 2, a competent game that developed smoothly and was what the team wanted to make, but lacked focus and wasn’t what fans expected. It was the last Castlevania game before the series also went dormant. Both titles also suffered from their release window being at the end of their respective platforms’ lifespans. However, Metroid Dread is a perfect confluence of events to create a new break out entry for the underappreciated legacy franchise.

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Fortnite on Nintendo Switch: Right game, right platform, right time

As time goes on, it seems the leak revealing Fortnite for Nintendo Switch is all but confirmed. We’ll know for certain in roughly 10 days when Nintendo gives its E3 2018 Direct, but until then, can we talk about how big of a win Fortnite on Switch would be for fans and Nintendo? Continue reading Fortnite on Nintendo Switch: Right game, right platform, right time

Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

In the lead up to the release of The Legend of Zelda: Breath of the Wild, I went back and played all of the 3D Zelda titles I hadn’t actually completed: Majora’s Mask, Twilight Princess, and Skyward Sword. Though I wasn’t a fan of how the games became slower to start with each successive iteration’s expansion of boring tutorials, I enjoyed them all very much. I’d say Majora’s Mask was the best, followed by Skyward Sword, and then Twilight Princess (If that order triggers you, hold onto your butts, because this isn’t the most controversial claim I’m going to make). Continue reading Blasphemy: I enjoy Breath of the Wild more because it lacks dungeons

Nintendo is killing it with their Switch Era characters

Nintendo has been killing it with their new characters and designs since the start of the Nintendo Switch Era. Their designs have always been consistently good, but in the past four months they’ve introduced no less than 15 characters that have gone over extremely well, with Minmin, Twintelle, and now Marina going viral. Of their long list of great new characters/designs, only Link and Zelda were characters that existed before the Nintendo Switch’s release. Continue reading Nintendo is killing it with their Switch Era characters

How Warcraft 3 changed the gaming landscape

In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind. However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and its expansion changed the modern gaming landscape as we know it. Continue reading How Warcraft 3 changed the gaming landscape

Play Fallout 4 with the best simple mods

I, like most people born in the late nineties, have never played the original Fallout games. For me, the franchise began in 2008, when Bethesda released the Washington DC-based third installment. Between that and Obsidian’s 2010 offering, New Vegas, not to mention the liberal helpings of DLC both games have, there is nothing short of a metric crap-ton of replay value.

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Examining Super Metroid, or how I define Timeless

Now that Metroid: Samus Returns has been announced, I took the opportunity to correct one of my long standing mistakes. I’m ashamed to admit it, but until recently, I’d never finished a single classic Metroid game in my life. I was scared of Metroid as a child, the original Metroid II was impossible to find in my town by the time I had a Game Boy, and Super Metroid was too expensive to buy, but too open ended to complete as a rental (pre-internet). It wasn’t until Metroid Prime that I had maturity and money at the same time, and could indulge in a fresh Metroid experience. Continue reading Examining Super Metroid, or how I define Timeless

Why Super Smash Bros was never going to be at E3

In the lead up to E3 2017, many Nintendo and fighting game fans were expecting to see either an enhanced port, in the vein of Mario Kart 8 Deluxe, or an entirely new entry for the Super Smash Bros series on Nintendo Switch. On the surface, it seemed like a logical idea: The new Smash amiibo are finally coming after a lengthy wait, and if Pokken Tournament was getting a DX version, then certainly Smash deserved one. However, while Smash is definitely coming to the Nintendo Switch, there was never a chance it was going to be at E3. Continue reading Why Super Smash Bros was never going to be at E3

Examining E3 2017 conferences based on release dates for every game shown

E3 is the gamer version of Super Bowl commercials, except better, because the products are what the audience actually wants to see.  It’s a time for reveals and surprises, like a summer Xmas, but developers have recently gotten a little too excited when it comes to revealing games still in the early stages of production. There are two ways Publishers can approach E3: Take Path A and show what they’re planning, or take Path B and show what they’re releasing. Continue reading Examining E3 2017 conferences based on release dates for every game shown

It’s good that Nintendo doesn’t want to make political statements

I’ve tried very hard to remove politics from CSG, as I want to cover games. They’re the world’s greatest entertainment medium, and our favorite form of escapism from our less-than-perfect, or monotonous lives. Nintendo has the right of it: In a recent interview Nintendo’s Reggie Fils-aime said that “Making political statements are for other people to do. We want people to smile and have fun when they play our games.” Continue reading It’s good that Nintendo doesn’t want to make political statements