Ranking All the Games I Play in 2016 (Mario and Luigi: Paper Jam)

Since my last post, people have started paying me to write for their small-medium sized web sites. It has been fun, but at times there just hasn’t been money in what I want to talk about. Apparently SRPGs and rants about “Holy shit, upgrade your Stamina first in every Souls game!” aren’t exactly money makers. Who knew?

With that in mind, I’ve decided to return and use this site to keep a running tally of new games I play this year, my thoughts on them, how they fall on the spectrum of awesome, as well as other things that just aren’t popular enough for someone to buy articles on.

Today’s post is going to be a bit abbreviated, as the first game I played this year was Mario and Luigi: Paper Jam, which I did a review of over at Game Zone. Continue reading Ranking All the Games I Play in 2016 (Mario and Luigi: Paper Jam)

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DmC vs DMC4 Breakdown and Review. Part 2

I should have played DMC4 before DmC in this retrospective. The games control so very different that it’s jarring to go from one back to the other. I was so used to the pulls and dodges of DmC that it took me much longer to re-acclimate to DMC4’s traditional controls than I’d like to admit.

Continue reading DmC vs DMC4 Breakdown and Review. Part 2

DmC vs DMC4 Breakdown and Review. Part 1

In light of the rumors of a DmC HD remake swirling about, I thought it would be a good time to review and compare the last game of the original series, and this reboot. Since this will get out of hand and become a massive wall of text, I’m going to divide it up into three parts. One for each game, and a final part to compare. There will be some spoilers, but nothing you wouldn’t see coming from a mile away.

Continue reading DmC vs DMC4 Breakdown and Review. Part 1

Square-Enix sacrifices sales with Rise of the Tomb Raider timed exclusivity.

Square Enix recently announced Rise of the Tomb Raider, the sequel to the 2013 Tomb Raider reboot, as a timed exclusive to the XB1. Clearly Microsoft shilled out a lot of cash for this timed exclusivity. Beyond just a check, SE is probably benefiting from aid in production or advertising as well. In the end though, it may cost them more than they would have made with a typical multiplatform release.

Continue reading Square-Enix sacrifices sales with Rise of the Tomb Raider timed exclusivity.

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