Why the characters of Nintendo’s ARMS are designed to last

Mario, Pac-Man, Link, Megaman, Scorpion, Sub-Zero, and Ryu are all iconic characters. Not Ubisoft iconic, but designs that have actually withstood the test of time, and still remain in the gaming public’s collective consciousness all these years later. A large part of why these characters have become such familiar faces is their visual simplicity and brilliant use of color, which makes it easy to conjure up accurate mental images of them. For that reason, among others, you can go ahead and add the cast of Nintendo’s ARMS to that list. Continue reading Why the characters of Nintendo’s ARMS are designed to last

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Splatoon 2’s trailer reminds us that Splatoon had a great campaign

Splatoon was a surprise hit that burst onto the multiplayer shooter scene like a giant, ink-filled balloon. I’ve made no secret of the fact that I think Splatoon is going to be looked back upon as a seminal moment in the shooter genre’s history, right there with DOOM and Halo. That’s not even hyperbole, people fail to appreciate how much the ink mechanics and nonviolent aspect have brought to the genre, mostly because the Wii U was isolated from the larger market. With the Nintendo Switch finding mainstream success, these mechanics are going to find a much larger audience. Continue reading Splatoon 2’s trailer reminds us that Splatoon had a great campaign

From Nier: Automata to ARMS, developers are enticing fandoms

Nier: Automata saved the Nier franchise from obscurity, introduced the greater gaming community to Yoko Taro, and bailed Platinum Games out of a tight spot. Some say this is due to Yoko Taro’s storytelling, which is on a different level than we’re used to in video games, while others say it was Platinum’s amazingly implemented gameplay and Teflon slick UI that turned an obscure niche title into a million plus seller. However, Taro’s stories never saved any of his previous games from obscurity, and Platinum’s masterful game design had yet to deliver them a mega-hit, so I must attribute this newfound success to Yoko Taro’s genius move to focus on creating a virally appealing character. Continue reading From Nier: Automata to ARMS, developers are enticing fandoms

ARMS is copying Splatoon’s testfire demo and free DLC approach, and that’s a good thing

I previously said ARMS would be Nintendo’s next Splatoon-like success, and Nintendo has backed my claims with the recent ARMS Nintendo Direct: The ARMS Global Testpunch is copying the Splatoon Global Testfire, but improving on the concept by adding more dates where players can test the game out. On top of that, ARMS will receive free DLC after launch, including new fighters, stages, and weapons. Continue reading ARMS is copying Splatoon’s testfire demo and free DLC approach, and that’s a good thing

Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

After previous signs that an announcement was coming, today we received confirmation that the West will be getting the PS2 to PS4 release of Star Ocean: Till the End of Time. The game will have its resolution upgraded, as well as trophies added, Remote Play, and PS4 Share supported. It’s also good to note that the version being ported is the Director’s Cut, which brought new gameplay modes and characters when it first debuted. Continue reading Star Ocean: Till the End of Time PS2 on PS4 port gets Western release date

Why fans are justified in picking a team when it comes to video games

I’ve previously compared gamers that choose a favorite video game platform, developer, or franchise to sports fans that pick a team and become psychologically invested in that team’s victories. After mulling it over a bit more, I have to say that it was a poor comparison: Gamers are far more justified in “picking a team” than sports fans are, because they receive a benefit more tangible than the sense of pride that comes from people they admire being really good at handling balls. Continue reading Why fans are justified in picking a team when it comes to video games

Sonic Forces custom characters unleash the force of fandom

Oh no…No! It was said Sega would thin the horde of Sonic side characters, not create them! Yet here we are, Sonic Forces allows players to create their own custom characters. I fear Sega does not understand the “Sonic Forces” it has now tapped into. Continue reading Sonic Forces custom characters unleash the force of fandom

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